Technical Animator (12-month contract)

Posted 2026-06-26
Remote, USA Full-time Immediate Start

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate Technical Animator to join our team to deliver a large, exciting IP!

Do you have a broad range of creative and technical experience setting up character and mechanical animations in Unreal Engine 5? We’re looking for a technical animator who has the technical proficiency to rig, skin, and export animated meshes into Unreal Engine. On top of that, we are requiring a versatile set of skills to animate humanoid characters as well as machinery within a sci-fi setting.

We support both remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Please include a link to your showreel with your CV.

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Responsibilities

Develop and maintain Maya and Unreal-based pipelines that enable animation, rigging, and content export workflows

Produce high quality animation in gameplay to fit the overall style and established creative direction

Proficient in animating both mechanical and humanoid assets

Ability to take direction from the Art Director in order to maintain a coherent aesthetic thread throughout the project

Collaborate with technical artists to fill gaps in pipeline and tools where needed

Collaborate with 3D artists to create smooth handoffs between asset creation and animation set-up

Collaborate with production to provide estimates and timelines to ensure timely delivery of assets

Requirements

4+ years of experience in technical animation and gameplay animation specifically for games

Strong knowledge of rigging workflows

Well-versed in Maya and Unreal Engine 5

Familiarity with game-ready skeleton design, skinning, and animation scene structure

Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows

Comfort with quick iteration and problem-solving

Strong communication skills and a collaborative mindset

Bonuses

Passion for games

Passion for film and cinematography

Experience manipulating Unreal camera rigs and setups

\n$80,000 - $100,000 a year
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