Senior 3D Environment Artist

Posted 2026-05-06
Remote, USA Full-time Immediate Start

We’re looking for a 3D Environment Artist for contract cooperation to join our AAA project (semi-realism) - someone who can turn approved concepts into stunning, game-ready characters, push their quality to the next level in 3D, and support the team with both artistic vision and technical expertise!

Responsibilities


  • Create props and modular environment kits (architecture) for level art needs;

  • Ensure assets follow visual direction, scale, and performance budgets;

  • Collaborate with level artists to ensure kits are efficient and reusable;

  • Maintain consistency across materials and detail levels;

  • Interpret concept art and asset briefs into 3D environment assets;

  • Create props and modular kits in Blender;

  • Import and set up kits and assets in the game engine;

  • Set up stylized, semi-procedural materials;

  • Optimize and polish tasks for existing assets;

  • Communicate with art and design teams for visual alignment and feedback.

Qualifications


  • Solid knowledge of modeling and texturing software (e.g., Blender, Maya, 3ds Max, Substance Painter). Experience with Blender is preferred;

  • Understanding of stylization principles in game art;

  • Ability to create high-quality, optimized assets for real-time environments;

  • Understanding of modular environment design principles;

  • Experience with a modern game engine (Unreal, Unity, CryEngine, Lumberyard etc);

  • Ability to communicate with people of different culture background;

  • Ability to digest the feedback and find most important points;

  • Ability to manage time effectively and meet deadlines;

  • Open-mindedness and willingness to learn new tools and workflows;

  • Proactive and problem-solving oriented mindset;

  • Good English (at least B1 - spoken and written) for day-to-day team/customer communication.

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