Remote Painterly Environment Artist; Stylized Assets
Posted 2026-06-26
Remote, USA
Full-time
Immediate Start
Position: Remote Painterly Environment Artist (Stylized Assets)
- 3D Environment Asset Artist job at Santa Barbara Games. Santa Barbara, CA.
- Details:
- Start date:
- Jan
- Fully Remote Position
At Santa Barbara Games, we’re in stealth mode building a stylized, session-based survival roguelite set in a dark, mystical forest. We’re a small indie team looking for an Environment Artist to focus purely on creating beautiful, painterly stylized props for our world.
This role is about making great-looking assets—trees, foliage, ruins, shrines, and forest props—that fit a cohesive, hand-crafted aesthetic. You won’t be responsible for level layout, scene dressing, or world composition. Our art lead and level designer will handle placement and integration.
- Your job is to deliver high-quality assets that are rich in mood, shape, and character, and that hold up under close inspection.
- What you’ll do
- Create painterly stylized props:
- Author trees, foliage, rocks, ruins, shrines, campsites, and forest props.
- Focus on asset quality:
- Push shape language, color, texture, and detail to deliver visually striking assets.
- Match established style:
- Work within a defined painterly, stylized art direction and maintain consistency across the asset library.
- Produce clean, game-ready assets:
- Deliver optimized meshes, UVs, and textures ready for engine integration.
- Iterate on feedback:
- Refine assets based on art direction notes and visual polish passes.
- Stay scoped:
- No level layout, no scene dressing, no lighting setup—just excellent assets.
- You’re a great fit if you have
- A portfolio showcasing strong stylized or painterly prop and environment asset work.
- Excellent fundamentals in shape language, color, and texture.
- Experience creating hand-painted or painterly textures, or equivalent stylized workflows.
- Comfort working from reference, paintovers, and clear art direction.
- Strong asset hygiene: clean topology, sensible UVs, and consistent texel density.
- Ability to hit quality bars consistently across many assets.
- Nice to have
- Experience shipping a PC game.
- Familiarity with Unity asset requirements (even if you’re not placing assets).
- Experience creating organic props (trees, foliage, rocks).
- Interest in stylized, dark fantasy, or folk-horror aesthetics.
- Enjoyment of painterly styles (Over the Garden Wall, darker Ghibli influences).
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