Animator / Tech Artist - Helix Jump

Posted 2026-06-26
Remote, USA Full-time Immediate Start

About Voodoo
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Team
We are looking for an Animator / Technical Artist with strong Unity experience to help make Helix Jump feel more satisfying, polished, and modern.
Your mission will be to improve the game’s visual feedback, animations, VFX, transitions, impact moments, rhythm, and overall game feel, while keeping everything lightweight and optimized for mobile.
You will:
Create polished, satisfying, and lightweight animations, VFX, trails, transitions, and feedback effects

Improve impact moments, destruction, combo, speed, rhythm, and momentum-based feedback

Work directly in Unity to implement and iterate on animations and effects

Collaborate closely with developers to ensure everything looks good while staying optimized

Improve readability, timing, tactile satisfaction, and overall game feel

Optimize effects for mobile performance, including draw calls, overdraw, particle count, materials, batching, texture sizes, and GPU cost

Iterate quickly based on product direction, player behavior, and A/B test learnings

Contribute ideas to improve the game’s visual quality and player experience

Profile
You have:
Strong experience as an Animator or Technical Artist on mobile games

Strong hands-on experience with Unity

Good understanding of Unity animation systems and particle systems

Strong eye for game feel, timing, rhythm, readability, polish, and tactile satisfaction

Experience creating effects for fast-paced gameplay, impact, destruction, combo, speed, rhythm, or momentum-based mechanics

Strong performance-conscious mindset for mobile games

Ability to balance creativity, quality, and speed

Good communication skills in English

Nice to have:
Shader knowledge

Tween system knowledge

3D modeling skills

Experience improving an existing live game

Experience working in small, autonomous teams

We value people who are passionate about games and player experience, proactive, resourceful, self-disciplined, open to feedback, and motivated by measurable product impact.

Benefits
Best-in-class compensation

Other benefits according to the country you reside

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