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// POSTED: May 3, 2026

3D Asset Artist / Technical Artist

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Job Description: • Create high-quality, simulation-ready environments (indoor/outdoor), layout, dressing, and set assembly • Model/UV/texture objects ranging from small props to complex vehicles and characters/creatures • Rig and animate assets where needed • Author, assemble, and maintain assets in a USD-first workflow • Tune assets so they behave realistically under camera + radar + lidar + infrared simulation • Build collision, physics proxies, scaling, pivots, naming conventions, and performance constraints so assets are robust in real-time rendering • Help create a curated, consistent asset library with variants built in • Key representative of Antioch in customer conversations, site visits, and more Requirements: • Strong portfolio demonstrating scene creation and asset production (props + environments; bonus for vehicles and characters/creatures). • Experience creating assets that meet NVIDIA’s SimReady guidelines. • Comfort with real-time constraints: sensible poly budgets, texture budgets, LODs, instancing, and scene organization. • Experience with PBR materials and a workflow that translates well to Omniverse (e.g., MDL / USD Preview Surface pipelines). • Proven ability to deliver assets that are simulation-ready: correct scale/units, pivots, naming, clean geometry, collision proxies, and predictable transforms. • Experience (professional or deep hobbyist) tuning materials/assets for sensor realism (especially camera, lidar, radar, and infrared). Benefits: • Optional remote work • Professional development opportunities • Flexible working hours Apply tot his job
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